Play-to-earn has a new subgenre: pay-to-be-allowed-to-earn.
RaidLords on Robinhood Chain. Build a village, raid other villages, sell the gold for $RAID. Opened to everyone Oct 27.
The exit rules, per the team: - Hold at least 5,000 $RAID in your wallet for 24 hours before you can withdraw. It's anti-bot. Bots, famously, can't buy tokens. - Your daily cash-out limit scales with your Royal Mint level and how much you've spent. - Full limit until you've taken out 1x what you put in. Half until 2x. 20% until 3x.
Their own example: spend $12, "ROI in 2 days," then "profits up to x3 = $36."
Follow the value. The 7-day buyback (0.5+ ETH a day) doesn't burn RAID. It goes into the reward vault to pay players again. Demand comes from the hold gate and in-game spending. Supply comes from everyone selling gold.
Credit where due: a capped, oracle-priced payout is more honest than a promised APY. It's also a design where your deposit is the product and the raids are the loading screen.
Early lords who hit 1x fast win. Whoever bought 5,000 RAID just to unlock the exit is holding it.
Is a 3x cap smart anti-bot design, or a mint with a game attached?
